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bano's blog

My personal blog. I mostly post about free speech and online censorship.

I've been on Rizon for years, under the nick bano, feel free to talk to me there.

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People with right-wing beliefs are getting banned from UK

on Mar 13, 2018

These events are pretty bad in my opinion, and I think they're a good reason to stay away from UK (not that it was a pretty bad place to be in already.)

Three people were detained and denied entry to the UK recently. All of them are conservative.

The first two were Martin Sellner and Brittany Pettibone, both of whom were detained for three days (which sounds like a lot of time) before being released. They intended to give a speech in Hyde park. Pettibone claims she was banned, because she wanted to interview a right-wing activist Tommy Robinson.

The last person was Lauren Southern, who was banned for "racism". The event that got her in trouble was a stand she had in Luton, where she gave out "Allah is gay" posters. This is the part where I'm really outraged, as Islam is not a race, therefore this act can't possibly be racist. It was provocative, but definitely not to the point where people should get offended by it at all.

I'm worried that UK is heading in a wrong direction, and these bans definitely show that they don't want freedom of speech. I hope other governments won't try doing the same thing in the future, as it effectively tells people to either avoid speaking, or only say things that are accepted in places where they want to go.

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I just took down my Tumblr blog

on Feb 22, 2018 · less than 1 min read

I set this blog up with an intent to post here rather than on Tumblr, because I'm not certain that centralized web is viable nowadays, and I wanted to give a reason to people reading my blog to try it out.

Even though I don't think ZeroNet is perfect, I stuck with it. I'm thinking about trying out other decentralized networks, and possibly mirroring my posts there.

Considering that I moved away from social media in general, I don't see any reason to keep my Tumblr account up, as I effectively abandoned it. Because of these reasons, I decided to delete my account.

This doesn't mean that my posts are lost forever — I manually went through all pages of my Tumblr blog and archived them with Wayback Machine. The link to my old blog will be updated to use that archive. If you happen to have any links to my old blog, you might want to update them to point to the archived version. I hope this won't break many things, but on the other hand, I don't want to have social media accounts.

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YouTube wants to remove dissidents' videos from recommendations

on Feb 14, 2018

https://youtube-creators.googleblog.com/2018/02/preventing-harm-to-broader-youtube.html

It seems YouTube really wants to ruin itself as fast as it can, and this is one of their attempts to speed the process up. I've been saying for a couple of months that YouTube has around 2 years before it becomes a place to watch new Neistat videos. I might as well put this estimate here, and see what goes down, but with how much YouTube wants to see it happen, it might take even less time.

They're planning to punish people in more ways than before, revoking privilege to be a partner, get monetized and have your videos recommended. They intend to do this "when channels upload videos that result in widespread harm to our community of creators, viewers and advertisers."

It's an attempt to appeal to advertisers by playing along with the ongoing moral panic. This time they're trying to choke people guilty of wrongthink, or force them to comply and be careful if they want to still get money from YouTube, and have a chance to expand. Without recommendations, growth of channels will be stunned significantly. I wonder if channels that are on their way to get monetized will be excluded from a chance to get recommended as well. If that is the case, someone running a channel that got shadowbanned might be better off just starting a new one.

The way this article is worded suggests that people uploading to YouTube should feel like a collective responsible for each other's well being. I don't think this is a good idea — not everyone makes money off it, and everyone has their own goals and intentions. In general, the idea of having a collective with coherent ideas is unrealistic, as people aren't drones that all think the same way. Even worse, this idea could be used as motivation for someone with ill motives, or as a way of persuading other people to cause harm.

For me, this looks like a step towards a walled garden with big and approved content creators I've described before. If my worries about recommendations are true, it would also put newcomers (who are likely willing to comply with rules) at a disadvantage, meaning YouTube would end up becoming stale, and not having new people who could bring something fresh to the table.

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Activision Blizzard proactively sanctions "toxic" players

on Jan 28, 2018

This is interesting. Activision Blizzard is proactively looking for "toxic" players on social media to sanction them.

Here's a relevant video about Overwatch.

In this case, it's just been confirmed for Overwatch, but I wouldn't be surprised if it applies to their other games, and other publishers might try doing the same thing. The social media site mentioned by Jeff Kaplan, developer talking in linked video is YouTube, but he mentioned they're keeping ways people are monitored hidden, so it likely takes place on other sites as well. (Why is YouTube always the site where things go bad?)

I think this is a horrible idea, the exact opposite of what should be happening. I don't know why there's a push to unify every presence one has into a single image that would be used to judge them. It's worrying me, and it makes me glad I avoid social media.

The big example of this happening that I can recall right away is Mozilla's CEO, Brendan Eich being pressured to step down because of his opinions on same-sex marriage years before he was promoted to be the chair.

In my opinion, personal and professional life should be separated. People shouldn't be put at risk of losing their jobs based on what they think and do personally. Of course, there's a point where this becomes unreasonable. I don't think this rule applies to someone who's a murderer in their "personal" life. When it comes to politics, however, they're something that should be protected. Google is an perfect example of this going wrong on a bigger scale.

When it comes to Activision Blizzard, my opinion of them took a nosedive. Before I thought of them lowly, because I don't like any of their games and don't see appeal of them. Now, with them admitting to doing this, I'm going to tell people they should avoid them altogether and boycott them. I'm glad I never bought any of their games (I've only played Heroes of the Storm for a little bit, even that game couldn't get me into MOBA genre, and I think it was a horrible game in general.)

I see potential for abuse with this as well. I have no idea how Activision Blizzard is going to check whether a social media account belongs to a certain battle.net user. Certain platforms make it easy to change nickname, YouTube being one of them. It's possible someone will want to get certain player in trouble by changing their nickname to impersonate them and making a fuss that will catch attention.

This sounds like a step in this direction. It's not a future I'm looking forward to.

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Update to my chart for 2018

on Jan 20, 2018

Don't know why you're wasting time, just know what I do with mine
How to do impossible things
How to do impossible things
What does happiness really mean?
Where to go when abrupt woken up from the dream

— hook from "Face Melter (How to do impossible things)"

I've just turned 20 today, and I've updated my chart that I've made and decided to update around my birthday every year to see how things change. Here's a link to my post about the last update to my chart, and here's the chart itself in full quality (the theme I use doesn't link to full quality picture, and I'm not maintaining my old blog anymore.)

Without further ado, here's the updated chart: (full quality PNG here)2018.jpg (608x900)

The biggest change is that I've filled in the "gender identity" field rather than avoiding the topic by putting a meme arrow inside. I went from being an egg (looking and dressing like a girl in my wonderland and dreaming of doing the same thing IRL) to facing my problems and admitting something's wrong. Consider this as me coming out as trans, I think I can call it that by now, the last time I mentioned this on blog was when I was scared of letting people know what was my problem, even though I felt confident-ish about it. By now I'm trying to act accordingly to what I feel I am at school, because I managed to get into a position where I'm safe doing that, and it feels amazing. For the first time in my life I feel like I'm myself and not pretending to be pretty much someone else. I'm not saying being like this is purely good, because I still feel bad at times, and my lows can be pretty bad. I'd still say I feel better right now, because I have an idea why I feel so bad. (I don't want to talk about this topic too much on my blog, at least now.)

As for other changes:

  • I've drawn characters this time and put a tiny bit of effort into them. I wish I kept the brush I've made to draw hair, because I feel like I drew it too short. I haven't redrawn the old character which I've copied to another field. It sticks out a little bit, but I didn't want to change it, at least this year.
  • I've moved /home/gligar13's picture to the field with my favorite comedian, which is where it belongs. The "one thing you can't live without" field hasn't really changed, I just replaced it with text about my use of post-irony, which to some extent is pretty much the same thing.
  • I've made minor tweaks to other fields with favorites (and other places) and put Japan as my favorite country.
  • I've finally filled my list of top albums (I still haven't listened through entire No Love Deep Web, though, but it has some great songs that I've listened to already) and filled in the field for my favorite musician rather than putting RMS there as a joke.
  • I've clarified why I don't have a list of favorite books.
  • I've updated the political compass. I took the test multiple times over the course of a couple of weeks, and it seems my results depend on my mood. I managed to go to the left side once, but I think it was just me interpreting certain questions wrong.

I hope I'll keep updating this chart, because it's a great way to have a record of what I was like in previous years. I also hope my personal life will keep improving.

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YouTube changes requirements for monetization

on Jan 18, 2018

https://youtube-creators.googleblog.com/2018/01/additional-changes-to-youtube-partner.html

YouTube is making significant changes to monetization, which will affect content creators. Conditions they have to meet in order to be eligible for it will be raised, and they'll have to be re-evaluated when they meet them.

These requirements raise the bar to being able to make any money from videos, and the need to be evaluated again might cause a period of no profit to people. This might be intentional, and I wouldn't be surprised if YouTube doesn't want small-time uploaders on their site.

This looks like the adpocalypse hitting YouTube even harder to me, and I don't like it. Google probably isn't the only company that's responsible for things getting this bad, and lamestream media stirring up drama to drive advertisers off are definitely contributing.

I wish good luck to people who make money off YouTube, and I hope things will go back to being acceptable some day, just like with Google in general. Uploading content to multiple sites is one way to improve chances of it staying up should it get taken down somewhere, and possibly a way to have multiple sources of income in places where it's possible. Unfortunately a chance of situation getting to an acceptable state doesn't sound so plausible. By this point it's not unusual to see people censor out (or avoid) bad words in their videos to reduce the chance of getting demonetized.

Linked blog post also has this one sentence that caught my attention:

Despite those issues more creators than ever are earning a living on YouTube, with the number of channels making over six figures up over 40% year-over-year.
Putting emphasis on people who are big doesn't help much, as it makes more obvious that YouTube cares only about people who bring lots of revenue.

This, along with other things going on at YouTube, such as protecting certain content creators (which caught mainstream attention with Logan Paul's suicide forest video trending, and then videos criticizing him for uploading it getting striked) as well as existence of YouTube TV makes it seem to me that they want to turn YouTube into something like "normal" TV, a walled garden with only approved family friendly content that won't offend advertisers (or people who would make a fuss about it, causing them to pull out to control damage.)

I don't know how things are financially at YouTube, and considering that vid.me had to go down, these choices might not be as radical as they might seem at first. Even if YouTube becomes a place where only a selected group of people can upload content, I hope it won't affect content that's already there, because there's a lot of it, and having it go down would be a huge loss.

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Events worth mentioning

on Jan 13, 2018

Since my last post about NetzDG was pretty tough for me to write, as I don't know much about law, (especially in Germany) I've decided to just write one post where I mention recent events that are interesting. I'll try to provide relevant links related to them.

Twitter employees confirm they're shadowbanning

Project Veritas has interviewed people working at Twitter, and they have confirmed shadowbanning is used to silence certain people. It's been suspected by some users for quite some time, and now there's proof that it's a thing. There's also confirmation of political bias at Twitter.

The video contains an interview with one software engineer who's working on a project that would automatically ban "aggressive" and "negative" content. This could turn Twitter into an even bigger echo chamber than it is right now.

I don't think this is surprising at all, but I think it's worth watching, and it can make for a nice piece of evidence if someone wants to argue about this particular site (or censorship on social media in general.)

https://www.hooktube.com/watch?v=64gTjdUrDFQ

James Damore sues Google

Damore has filed a class action lawsuit against Google for discriminating against people who are white, male and conservative. It also mentions hiring quotas. The lawsuit is publicly accessible and contains plenty of interesting information about things going on at Google.

It mentions shaming teams that don't have enough females in them, a summit where hiring policies designed with getting certain minorities hired in mind were presented, diversity trainings, threats received by Damore after his memo was released, how he was fired without being informed which policy he's violated, bonuses awarded for arguing against him.

David Gudeman, another person who filed this lawsuit has his section with information about documents describing how to silence white males, being punished for defending his conservative views, defending Caucasian males, and getting terminated for arguing with other employees.

There are mentions of other people getting in trouble for their opinions, no protection against harassment for conservatives, hostility against conservative parenting techniques and relationships (by having mailing groups for people with different lifestyles) and workers who set Antifa insignias as their profile pictures.

There's a lot more mentioned, and I might end up writing more about this, because many interesting things listed. Even skimming through a part of this document (like I just did) is enough to find plenty of new info about how things are at Google.

I hope this lawsuit will be the beginning of fight against companies that turn into places which push their ideologies and agendas on others, as well as affirmative action, with both things being harmful.

https://www.scribd.com/document/368689407/Damore-vs-Google-Class-Action-Lawsuit

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NetzDG

on Jan 12, 2018

I guess this is the kind of thing I should've talked about a long time ago, but I've missed it.

NetzDG was passed in June 2017, a long time ago (actually a little bit before I started really paying attention to this sort of stuff.) I wonder if things happening in Germany such as Styxhexenhammer666's YouTube channel being blocked there (and in Poland as well, I hope that's unrelated.) It could've been the reason behind that boom of German users on vid.me back in the day.

These laws require websites with more than 2 million users to remove content considered illegal by German law, and websites which delay removal of offending content are at risk of getting fined up to 50 million Euro. Any provider that gets more than 100 complaints in a year has to publish two reports about how and with what criteria it evaluates these requests as well as how it handles them, and failing to do so puts them at risk of a fine as well. Sites with their own editorial content (which sounds like news sites to me) and sites "intended for individual communication" are exempt from this law. One thing that really interests me is how Germany is supposed to enforce these laws on owners of websites which aren't hosted in their country, and are just available there. I'm not a lawyer, so I have no clue about these things.

I wonder what happens when someone doesn't host their site in Germany and doesn't want to follow these laws. Will German government ask ISPs to block these sites? Will anyone willingly block users from Germany just to be safe?

It seems that a lot of content can be eligible for removal with German laws. Their defamation laws are quite broad, and according to this post even true statements that can be damaging to someone's reputation can fall under defamation. Insults which harm one's honor are offenses according to this law as well, and there were cases about use of them.

From what I've heard, people can get in trouble for speaking their mind about immigration policies in Germany, which would mean this is used as a tool to keep up a narrative and silence dissenting views.

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My thoughts about 2017

on Dec 24, 2017 · 3 min read

2017 is almost over, and I think it's a good time to summarize it. Quite a lot has happened, both in my personal life, and when it comes to things going around the world.

Trump's presidency has caused some on the left to lose it and make fools out of themselves. There was the inauguration (which happened on my birthday) where one kid was crying and shouting "no." On one year anniversary of Trump's winning, a bunch of people decided to go to one building and yell, because that seems to be the only thing they're capable of. It's just unironically acting out the autistic screeching meme IRL. Lamestream media were self-deprecating as well, by pushing false narratives. Also, Obama has compared Trump to Hitler, even though he wanted to do same things as him.

The biggest event (for me) this year, was the whole fiasco with Google and Damore. His memo, and how Google reacted to it felt like an official declaration of war for me. Because of it, I dropped my apolitical attitude and started voicing my thoughts about things and started avoiding Google as well.

Google's willingness to participate in moral panics (as well as lamestream being lame) started the adpocalypse, which has turned YouTube into a mess. Because of how little was enough to get demonetized, some channels (Pyrocynical) have started to stoop so low as to filter language they're using. YouTube started turning into another TV. The adpocalypse also made it harder for people to live off their pages and channels, which isn't a good thing at all.

Discord has banned people over politics after events in Charlottesville. This encouraged me go through support to shut down my account, because it has pushed me past being fine with just not using Discord. Not only is it a dataminer, people running it also have to make sure only opinions they agree with can be voiced.

Daily Stormer was taken down by Cloudfare, which shows that even service providers have to take part in the ongoing moral panic and make sure free speech isn't a thing. Similar thing (although it ended up being a threat that forced owners to take down a post) has happened to gab.ai, and strangely it also revolved around Andrew Anglin. In fact, I can recall at least one of his replacement domains for Daily Stormer, dailystormer.hk getting taken down. This pushed me to move over my blog to ZeroNet, to feel safer and (hopefully) get these few people who read my posts to try it out.

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My opinion about Trespasser

on Dec 17, 2017 · 4 min read

A couple of days ago I've finished Trespasser, (but I was too lazy to write about it right away) and as promised, I'll write what I think about it.

I don't think much has changed. I still think this game is great, even with all of its problems.

The whole game isn't that long, and it's not that surprising considering how entire levels got cut (and merged with others.) I managed to get through entirety of it in a couple of afternoons without rushing it. That's how I normally play games — I prefer to go slower and explore a bit more than others would do.

The only place where I got stuck was InGen Town — the puzzle with that control panel puzzle was iffy, and I had to look it up in a walkthrough. I haven't figured out that button labeled with "A" was used to open Wu's gate. Size of the area I had to walk through (at a slow pace) made me give up before coming up with that solution.

Combat gets more interesting towards the end of the game. With more open areas, it's possible to just run past some dinosaurs, or trick them to fall down a cliff to neutralize them. I was able to lure dinosaurs off a cliff on the last level, which made conserving ammo easier (and that seems to become a problem in late game.)

Open nature of later levels allows to just walk around some areas and avoid certain paths or puzzles. I think this game would be slightly better if earlier levels were designed in this manner as well, but they felt more like corridors instead. All of that might be caused by rushed development and an idea to have the whole island freely explorable, which got scrapped. Maybe early levels had more work put into to polish them, especially because they were the ones that players would learn how to play on.

When it comes to stability and crashes, I haven't ran into any issues since my last post. I think it's impressive that I had such a smooth experience with a game that had such a rough development cycle. All of this applies to 1.1 patch, which makes tiny changes to levels and tries to make experience a bit more enjoyable (this patch supposedly fixes problems with keypads.)

In general, I've enjoyed the game, and I think it's worth checking out. Controls might be frustrating to some, (and I know I'm the weird person here, because I unironically enjoyed controls in Surgeon Simulator games) but they're manageable, and it's possible to get comfortable with them. This game is unique and ahead of its time. I wish this game had a digital release, (for instance on GOG) because it sold poorly and ended up being rare. Having a relatively small number of physical releases on the market is a bad thing, because they can get damaged while shipping, and I don't want to see this game disappear for good.

Picking up this game from not-so-legitimate sources might be the right thing to do, because it's out of sale already, (so the only people who make a profit are ones who own copies of this game) and shipping copies of this game might destroy them in the process, making it even rarer.

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My initial experiences with Trespasser

on Dec 10, 2017 · 5 min read

Today I've finally had a chance to play a game I've wanted to play for years. I think I recall wanting to play it at least when I was in middle school.

I remember getting my hands on this game a year or two ago, thinking I could get it to work with wine(-staging), which made sense considering game was listed with platinum and silver statuses, depending on the version. Unfortunately, I couldn't get it to work, and there could've been a regression which broke compatibility with this game.

The other way to play this game is to just run it in a virtual machine. Considering how ahead of it's time it was, accelerated graphics were considerably worse compared to what could be done in software (accelerators from these days couldn't handle textures this large, and they couldn't handle things such as bump mapping.) This means running this game in software mode isn't such a bad idea. Unfortunately, my hardware wasn't really capable of doing that, because I didn't have a processor with support for hardware virtualization.

All of that meant I had to set this game aside and wait for another chance to play it. When I got a new(er) laptop, which had a CPU with vt-x, I decided to have another go with that game. It took me relatively little effort to get it running. Even something as basic as VirtualBox is good enough to play this game.

Because of how old Trespasser is, (it requires at least Windows 95) I had to pick the right operating system to run it on, which requires striking a balance. Non-NT versions of windows work really bad on VirtualBox, needing third-party drivers to get a video mode that isn't 4 bit, a parking utility to not hog down the CPU even when idle (which is related to an intentional design choice to make the system more stable on cheap hardware from old days.) Even with all of that effort, performance is bad, and hardware virtualization is out of the question.

Windows NT can work quite well, even without hardware virtualization. It's a night and day difference. I've played with an old release of NT 4, but it was a little bit too old, and I couldn't get sound to work, and it seemed to have the same issue with CPU parking. I could've tried an updated version, but I decided to go with 2000 (NT 5) instead. It worked quite well out of the box, and I only needed to install guest extensions, which is a standard procedure for these virtual machines.

I made a really beefy VM to play this game, 2 processors (with execution cap at 100%) and 4 GiBs of RAM, which is a lot for this game, even if the operating system is way newer and bloated than what it was designed for. It's enough to run the game smoothly at highest quality settings and resolution (which is capped at 800x600 if the game isn't patched.)

Installing the game itself was a smooth ride, I experienced no problems whatsoever.

At first I tried with a demo, which ran just fine. It was enough to blow me away, but it was pretty short.

A couple of weeks later, I got my hands on a full version of the game, and I started playing through it as well. I've decided to just install the official 1.1 patch, and consider trying out community improvements later, after I get a feel for what the game actually was.

Playing through the full game is even better than the demo, which is relatively tame. Even though the area in the demo is somewhat large and open, it's nowhere close to what's visible at the beginning of the game. There's this area in the first (I think) level, with a valley, where two (or maybe more) brachiosauri are walking around. They're so heavy, their walking causes everything to vibrate, and they cast massive shadows on the ground. It looks amazing, especially when you're actually playing the game, and not just watching footage of it.

Maps in the full game are more massive than in demo, and seem to be littered with more objects. The scale of them is impressive.

Graphics blow me away even today, but that's possibly just me being weird. Things look amazing, especially in motion, when dinosaurs react to their environments, trip over things, limp when injured. This game had reverse kinematics, which started becoming viable in other games around the PlayStation 3 era. physics just add to it, and they're more profound than in other games, because they affect how you interact with objects. A gun has weight to it, and Anne's arm moves accordingly when she jumps. Things can fall out of her hand.

In order to run at acceptable framerates on hardware from 90s, the game uses a lot of tricks. It replaces objects in the distance with textures, which have these objects rendered onto them. This is a visible thing, and it can cause some artifacts, but seeing how clever game can get with this trick is amazing, for instance when a building is split into multiple objects of this kind and things manage to look coherent even when looking at a mix of flat textures and properly rendered 3D models. In fact, game is clever enough to handle objects which are moved in the distance, for instance when they're shot. One crate can bump another one, which gets replaced with a 3D model as well.

In general, playing this game makes me feel like a child who has incredible dreams, which weren't checked by reality yet. Even though this game is flawed, playing it is fun. I assume this reflects how this game was developed, because it had to be delayed (and even then it ended up being rushed, with cut features, such as emotions in dinosaurs' AI.)

Even though this game can get frustrating in multiple ways, it's enjoyable to play. Having to walk back and try jumping across a gap multiple times, just to get stuck inside a monorail track (and having to fiddle around to get out of it) is tedious, but having an encounter with another dinosaur balances it out. The pace at which Anne moves around can make exploration boring, and it gets even worse when you bump into an invisible wall in a spot that seemed like a nice way to bypass something can be annoying as well (especially when your gun bumps against that wall and falls out of your hand, forcing you to pick it up again.)

Even when patched, the game can be unstable. Sometimes reloading a level (be it due to death or just reloading for whatever other reason) can cause textures to get scaled down to a much worse quality, where another reload has a chance of fixing the problem. The game can crash as well, so saving often is a good idea. Too bad saving is a chore, because opening the pause menu is finicky.

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vid.me is about to be shut down

on Dec 02, 2017

I just found out that vid.me will be shut down on December 15th (2017.) Uploading new content is disabled already. It's a shame, because I hoped this platform would stay around. (Especially considering how bad YouTube is nowadays, this channel is blocked in multiple countries.)

Official article about planned takedown.

It seems so sudden, and I just found out because of a banner put on top of every page on vid.me. The story on medium that it links to is about the whole thing, and It seems that running and sustaining a video sharing platform is pretty hard.

This impacts me quite a bit, because vid.me was my primary platform for watching videos. It's a hard push for me to go somewhere else (and hope people who I want to watch will upload there.) I hope other video sharing platforms won't end up the same way vid.me is about to.

If there's any exclusive content you want to watch, do so (and possibly download it if you can.)

I don't have much else to say about this topic right now, but writing about it is quite urgent. I'm looking at Dtube right now, but I didn't have enough time to properly evaluate it.

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A little update about me

on Nov 20, 2017 · 2 min read

Too much time spent in the maze will drive you mad, I feel so bad
Been there so long I can't remember who I am, or where I stand
But in the end I guess I just don't give a damn
Twist a gram and keep on sticking with the original plan
Fuck it man

(I got into Death Grips lately, I wish I tried out their music earler, because I were aware of them for a long time. I assume it's expected from someone who isn't big into music.)

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Google fights against Canada's ruling to censor global search results

on Nov 07, 2017 · 1 min read

As much as I dislike Google, I have to give them credit for what they did. Of course, that doesn't mean that I changed my mind about them, and that I think their services should be used.

Equustek wanted to have some pages removed from search results, because they were apparently related to other company misusing their trademarks. They managed to gen an injunction that requires Google to remove results in question, with the problem being that it's supposed to do this globally, not just in Canada. This is a huge issue, because if this were allowed to happen, the most restrictive government would be able to affect search results everywhere.

Google decided to fight against this by applying in the US, (where it's based) stating that it violates the First Amendment and Section 230, which ensures that online platforms aren't liable for content from others they host.

Archived article about this topic.

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The Great Firewall of China is blocking ZeroNet

on Oct 17, 2017

This won't be a long post, but it's about something important. It took me a couple of days to get to it, because I don't visit ZeroNet every day (and when things like this happen, I regret it.)

A couple of days ago, an issue on ZeroNet's GitHub was opened. It's about zeronet.io being inaccessible from China.

Bru posted a story about it on ZeroMedium (which is a relatively new zite I didn't write anything about yet, but it's worth checking out.)

This just shows that ZeroNet isn't that tiny, and the Chinese firewall is blocking it already. I've seen plenty of Chinese users around before, and ZeroNet might be important to them as means to post without being subject to censorship. It's nice to see that this network is used to fight with it by people in need. It also shows how good I have it compared to people in the other parts of this planet.

I don't really know how I can help people from China, because I don't know Chinese myself. Some people are thinking about ways to sneak the bundle past the firewall so people on the other side of it can get started, which might become a problem if downloading it from GitHub stops being a viable solution. The issue on GitHub has some discussion about obfuscating the traffic so it can't be blocked, which is a problem as well.

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